Immersive Interactive Experiences

Stories people
step inside.

From interactive exhibits and large-scale multiplayer games to live event experiences and cinematic location-based VR, we create physical experiences using storytelling, interaction and real-time technology to draw people into worlds that bring stories, ideas and products to life.

LG MoodUP

A bespoke LED structure wrapping the building in light, drawing audiences through interactive tunnels and into the MoodUP launch story.

Interactive Tunnel Experience
LG MoodUP

The Little Prince

A 45-minute cinematic multiplayer VR experience, bringing the original French story to life at scale.

Location-Based VR
The Little Prince

Creatures of Australia

Three large-scale interactive experiences bringing Australia's wildlife and habitats to life through exploration and play.

Interactive Museum Exhibit
Creatures of Australia

Connected Forest

A large-scale multiplayer floor game where audiences collaborate in real time to experience how Salesforce MuleSoft systems connect.

Salesforce Dreamforce
Connected Forest

Sustainability Falls

A large-scale interactive waterfall experience using movement and gesture to reveal stories about sustainability and environmental impact.

Salesforce Dreamforce
Sustainability Falls

Metaverse of Magic

A gamified mobile experience allowing audiences to influence the live stage show in real time through teamwork, interaction and play.

Interactive Live Show Experience
Metaverse of Magic

QBE Sydney Swans

A live AR fan experience where Sydney Swans supporters could step into photos with their favourite players and instantly create personalised shareable content through interactive on-site kiosks, alongside a bespoke digital experience that generated personalised fan films with more than five million possible variations, creating a unique story for each supporter.

Interactive Digital Kiosk & Personalised Fan Films
QBE Sydney Swans
The Studio

We're a team of artists, technologists and software developers working at the intersection of story, space and interaction.

Founders
& Leads

A small senior team with deep experience across film, games, immersive technology and large-scale production.

Saxon Dixon

Saxon Dixon

Co-Founder · Experience Lead

Saxon directs experience design at Neon Badger — both the teams delivering the work and how people move through and interact with it. With a background in games and immersive technology, he combines real-time systems, game mechanics and spatial design to create responsive, engaging experiences.

Simone Clow

Simone Clow

Co-Founder · Production Lead

Simone is a producer with over 35 years of global experience across visual effects, experiential and immersive projects. Her background in film brings a strong sense of craft to Neon Badger's work, leading the delivery of complex, large-scale interactive experiences.

Sam Elmohamed

Sam Elmohamed

Lead Tech Artist

Sam builds real-time content and interactive systems that respond to people. Working across animation, technical art and integration, he bridges creative and engineering disciplines to ensure experiences are both visually compelling and technically robust.

Dominic Mazur

Dominic Mazur

Lead Software Developer

Dominic develops the systems behind Neon Badger's interactive experiences, building real-time, multi-user environments and the tools that measure how audiences engage with them.

Have an idea?
Tell the
badger.

hello@neonbadger.studio